Based in London, England
June 1, 2015
Press / Business contact:
+44 (0) 7525 427495
Hello Sausage. We focus on making our games the best they can be by focusing on what makes the game fun throughout development. It is this adaptive process which leads to a better result as we're not afraid to admit when we've worked on something that isn't enjoyable.
We formed Hello Sausage as a group of friends all with a passion to make games. We attend game jams whenever we can but the results tend to take second priority to our jobs and are sparsely continued beyond the jams. We set a goal to apply for the 2015 Dare to be Digital games competition which required us to pitch a game idea along with a small prototype. We knew it would be our last chance as a requirement to apply is to be a current student or recent graduate and we had all graduated within the last year.Dare to be Digital 2015
The idea we pitched was accepted and we were asked to come in for an interview at the BAFTA headquarters in London. We found what was and wasn't fun with our game through development so what we showed there, Deep Space Mine, was already radically different from the idea we initially pitched. We turned a single player free roaming game into a multiplayer simultaneous turn based strategy game. They liked our changes so much that we reached the finals where we showcased Deep Space Mine at ProtoPlay, the largest indie games festival in the UK. From having had around only 10 playtesters to going to a festival with over 10,000 attendants was a huge step for us and the reception Deep Space Mine received was amazing.
There are far more images available for Hello Sausage, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Dare to be Digital 2015 Finalist" - 16 August, 2015
We post regular updates about the progress of Deep Space Mine. You can check it out at indiedb.com.
Team & Repeating Collaborator
Alexander Dudok de Wit
Team Leader, Lead Developer